C++ RAY TRACING ENGINE
01Personal2025
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BuiltacustomraytracingenginefromscratchinC++tosimulatephysicallightbounces,globalillumination,andPBRmaterials.
Core ray-scene intersection and BVH acceleration.
PBR materials and HDRI environment lighting.
Work in detail
01 // Exhibit
RENDER OUTPUT
Sample render with soft shadows and reflections.
A closer look
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